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You have a working agentic loop. On KDCube it becomes an app, and users talk to it. So the first question is not "how do I run my graph" — it is "how does a user's message reach my loop, and what happens when a second message arrives while the first is still running?" The answer is the same for every agent on KDCube, whether it is the built-in ReAct engine or a ported LangGraph graph: the event bus orders the messages, and current lane state decides whether an open live handler folds the event or the shared door starts the next turn.

ONE START BATCH, ONE DOOR, ONE TURN Turn-starting batch prompt + same-batch siblings accepted work in Event-bus lane atomic appended to the ordered log + primary wakeup run() shared door @on_reactive_event every agent shares it execute_core your loop runs the turn one serialized turn append fires calls chat renders live streams tokens + steps back through the communicator
A turn-starting batch enters the lane with its primary atomic wake; the shared door runs one serialized turn and streams it back.

One Door For Every Turn

Nothing starts a new turn except a wakeup. An accepted reactive batch is appended to the conversation's event-bus lane — an ordered log — and its primary wakeup is enqueued in the same atomic operation. When the processor claims that wakeup, it consults current lane state. An open live handler may already own the event; otherwise the processor schedules the shared door:

turn-starting event (prompt / queued followup)
   -> appended to the conversation event-bus lane (ordered log)
   -> primary wakeup enqueued                              [same atomic operation]
        -> current open handler?  yes -> fold into that live turn
                                  no  -> run() (@on_reactive_event)
                                           -> execute_core(...) runs the next turn

run() is the reactive-event door. For a newly scheduled turn, your execute_core reads the accepted start batch from state and runs your loop to completion, streaming through the communicator so the reusable chat component renders it live. That is the whole integration surface: implement execute_core, and the event bus does the rest.

Ordered, One At A Time

Turns of a single conversation are serialized by a per-conversation lock. A second message that arrives while a turn is running does not start a second execute_core — it waits its turn, in order:

Event 1 -> wakeup -> conversation lock acquired -> run()/execute_core  (turn 1 running)
Event 2 arrives now -> wakeup enqueued -> cannot acquire the lock -> requeues (waits)
turn 1 ends -> lock released -> Event 2's wakeup claimed -> run()/execute_core  (turn 2)
  • Same conversation: one turn at a time, in arrival order. The lock holds across processor workers, so two workers cannot run two turns of one conversation at once.
  • Different conversations: run in parallel, on their own locks.

You do not implement any of this. What a turn is responsible for is releasing the piece of the event bus it was handed — so the message waiting behind it can run. That piece is the lane reservation.

The Lane Reservation

When the processor dispatches a wakeup it reserves the event-bus lane consumer for that conversation before the turn runs. The reservation is how the platform knows a turn is responsible for this lane. Whoever holds it must release it when the turn ends. A fresh duplicate wake is correctly deferred while a real starter is loading. Finalization releases the reservation before publishing any additional liveness wake, so a queued event can schedule the next turn.

THE LANE RESERVATION LIFECYCLE Primary wake scheduled reserves the lane consumer before the turn runs Turn runs run() / execute_core serialized, one at a time Finalization none releases the reservation before the liveness wake Next wakeup claimed the queued message runs next turn, on time State lock contended normalization waits timeout remains retryable Wake retry recovers closed + active → scheduled valid event stays in the lane temporary contention Release before handoff; requeue transient lock contention; never acknowledge valid lane work as malformed.
The primary wake reserves the lane consumer before the turn. Finalization releases it before an optional liveness wake; transient lane-state lock contention requeues valid work.

Releasing the reservation is the one place the two kinds of agent differ.

Two Ways To Consume

TWO WAYS TO CONSUME THE LANE ReAct — folds mid-turn Run-to-completion — one start batch, one turn Opens the lane handler reads the event bus while it runs a live consumer Folds the followup a mid-turn followup joins the running turn at a decision boundary Close, persist, hand off close stops reader; finalization releases then may publish a liveness wake Takes one start batch consumes the accepted batch only the external-event batch on state Never watches the lane runs start to finish a mid-turn followup is not folded Shared door finalizes accounts the batch, then releases then may wake the queued followup mid-turn after close after turn ReAct owns its lane lifecycle. One start batch, one turn — queued work follows in order.
ReAct may fold a mid-turn followup; a run-to-completion loop handles one accepted start batch and leaves later work for the next serialized turn.

ReAct — a live consumer that folds mid-turn. A ReAct turn opens the lane handler and reads the event bus while it runs. A followup that lands mid-turn is folded into the running turn at a decision boundary. Once the close gate closes the handler, it stops the live reader immediately. After artifacts persist, finalization releases the consumer and only then may publish a duplicate liveness wake for anything still unconsumed. ReAct owns its lane lifecycle inside its own workflow.

Run-to-completion — one start batch, one turn. A ported graph or a bespoke loop runs start to finish without watching the lane. It consumes exactly the accepted start batch; a followup that lands mid-turn is not folded. Because it never opens the handler, the shared door accounts for its start batch, releases the reservation for it after the turn, and only then may publish a liveness wake for work queued during the turn. The net contract for your loop: one start batch, one turn, strictly ordered, with queued work eligible to schedule as soon as the current turn releases the lane.

What You Write

For a run-to-completion loop, the integration is one method and one declaration:

class MyAppEntrypoint(BaseEntrypointWithEconomics):
    async def execute_core(self, *, state, thread_id, params):
        # the triggering event(s) arrive as the external-event batch on state
        question = external_events_text(state.get("external_events") or [])
        # ... run YOUR loop / graph to completion ...
        # stream tokens + steps through the current communicator (comm_ctx)
# per agent, in the app descriptor
conversation:
  accepts_followup: false     # this loop does not fold a new message mid-turn
  accepts_steer:    false     # this loop does not cancel + finalize mid-turn

That is the entire wiring. The door serializes turns, releases the lane reservation for you, and lets queued work schedule in order. You never touch the event bus.

Followup Without Folding

accepts_followup / accepts_steer change what the composer offers, not what is delivered. For a run-to-completion loop (both false), a message sent mid-turn is queued for the next turn — the composer shows "Queue for next turn," and the door's finalizer releases the consumer before its liveness re-wake. The message stays in the lane and is not folded into the running turn. An agent that genuinely can absorb input mid-flight declares true and owns the lane handler the way ReAct does — declare what you actually implement, not what you wish were true.

The Failures This Prevents

Before the door finalized the lane for run-to-completion turns, such a turn left its reservation held. The next turn's wakeup, arriving inside the freshness window, was dropped as scheduled_consumer_fresh: the turn "completed" in the UI, but the next message never reached execute_core — nothing in the processor log — and only recovered after the window went stale. It read as an intermittent "second or third turn hangs." The finalizer now accounts for the start batch, releases the reservation, and then publishes the optional liveness wake.

A second failure lived one layer lower. Cancellation could arrive after Redis accepted the lane-state lock but before the client observed the acknowledgement. The lock then survived until its TTL, a wake timed out during normalization, and valid work could be acknowledged as invalid. Lock acquisition and release now complete to a known outcome, uncertain ownership is cleaned by exact token, and a pre-execution lock timeout requeues the same wake. A fresh active consumer suppresses a wake only while its handler remains open; closed + active is recoverable finalization residue, not proof that someone can still fold the event.

KDCube Journal · Entry № 16 · 13.07.2026