Connect Your Agentic Loop To The Event Bus
Bring your own agent — your graph, your framework, your control loop. KDCube hands it user messages through one door, off the event bus: ordered, one turn at a time per conversation, exactly once, nothing lost. A run-to-completion loop gets that for free; a loop that can absorb input mid-flight opts into more.
You have a working agentic loop. On KDCube it becomes an app, and users talk to it. So the first question is not "how do I run my graph" — it is "how does a user's message reach my loop, and what happens when a second message arrives while the first is still running?" The answer is the same for every agent on KDCube, whether it is the built-in ReAct engine or a ported LangGraph graph: the event bus delivers messages, and one door turns each delivered message into one turn.
run() turns it into one turn of your loop, streamed back so chat renders live.One Door For Every Turn
Nothing runs your agent except a wakeup. A user message (a prompt, a followup, or a steer) is appended to the conversation's event-bus lane — an ordered log — and, atomically, one wakeup is enqueued. When the processor claims that wakeup it opens the one door every agent shares:
external event (prompt / followup / steer)
-> appended to the conversation event-bus lane (ordered log)
-> one wakeup enqueued [atomic]
-> run() (@on_reactive_event — the shared door on the app base)
-> execute_core(state, thread_id, params) your loop runs the turn
run() is the reactive-event door. Your execute_core reads the
triggering message out of state and runs your loop to completion, streaming
through the communicator so the reusable chat component renders it live. That is the whole
integration surface: implement execute_core, and the event bus does the rest.
Ordered, One At A Time
Turns of a single conversation are serialized by a per-conversation lock.
A second message that arrives while a turn is running does not start a
second execute_core — it waits its turn, in order:
Event 1 -> wakeup -> conversation lock acquired -> run()/execute_core (turn 1 running)
Event 2 arrives now -> wakeup enqueued -> cannot acquire the lock -> requeues (waits)
turn 1 ends -> lock released -> Event 2's wakeup claimed -> run()/execute_core (turn 2)
- Same conversation: one turn at a time, in arrival order. The lock holds across processor workers, so two workers cannot run two turns of one conversation at once.
- Different conversations: run in parallel, on their own locks.
You do not implement any of this. What a turn is responsible for is releasing the piece of the event bus it was handed — so the message waiting behind it can run. That piece is the lane reservation.
The Lane Reservation
When the processor dispatches a wakeup it reserves the event-bus lane consumer for that conversation before the turn runs. The reservation is how the platform knows a turn is responsible for this lane. Whoever holds it must release it when the turn ends. Leave it held, and the next turn's wakeup — claimed inside the reservation's freshness window — is refused and silently dropped: the next turn never runs.
none; a turn that leaves it scheduled makes the next wakeup drop as scheduled_consumer_fresh.Releasing the reservation is the one place the two kinds of agent differ.
Two Ways To Consume
ReAct — a live consumer that folds mid-turn. A ReAct turn opens the lane handler and reads the event bus while it runs. A followup that lands mid-turn is folded into the running turn at a decision boundary. At the close gate the turn releases the reservation and re-wakes anything still unconsumed. ReAct owns its lane lifecycle inside its own workflow.
Run-to-completion — one event, one turn. A ported graph or a bespoke loop runs start to finish without watching the lane. It consumes exactly the triggering message; a followup that lands mid-turn is not folded. Because it never opens the handler, the shared door releases the reservation for it after the turn — and re-wakes any message that queued during the turn, so that message becomes the next turn. The net contract for your loop: one event, one turn, strictly ordered, with the next message promoted the instant the current turn ends.
What You Write
For a run-to-completion loop, the integration is one method and one declaration:
class MyAppEntrypoint(BaseEntrypointWithEconomics):
async def execute_core(self, *, state, thread_id, params):
# the triggering event(s) arrive as the external-event batch on state
question = external_events_text(state.get("external_events") or [])
# ... run YOUR loop / graph to completion ...
# stream tokens + steps through the current communicator (comm_ctx)
# per agent, in the app descriptor
conversation:
accepts_followup: false # this loop does not fold a new message mid-turn
accepts_steer: false # this loop does not cancel + finalize mid-turn
That is the entire wiring. The door serializes turns, releases the lane reservation for you, and promotes queued messages. You never touch the event bus.
Followup Without Folding
accepts_followup / accepts_steer change what the composer
offers, not what is delivered. For a run-to-completion loop (both
false), a message sent mid-turn is queued and promoted to the next
turn — the composer shows "Queue for next turn," and the door's finalize re-wakes it
after the current turn ends. Nothing is lost and nothing is folded. An agent that genuinely
can absorb input mid-flight declares true and owns the lane handler the way
ReAct does — declare what you actually implement, not what you wish were true.
The Bug This Closes
Before the door finalized the lane for run-to-completion turns, such a turn left its
reservation held. The next turn's wakeup, arriving inside the freshness window, was dropped
as scheduled_consumer_fresh: the turn "completed" in the UI, but the
next message never reached execute_core — nothing in the processor log
— and only recovered after the window went stale. It read as an intermittent "second or third
turn hangs." The finalize releases the reservation at turn end, as a state-conditional
invariant owned by the shared door (release it if still held; a ReAct turn already released,
so this is inert for it — decided by lane state, never by agent type). One event, one turn,
next turn on time.
Read More
- Reactive Turn Delivery — the framework-neutral event-bus delivery contract.
- Connect Your Agentic Loop To Ordered Message Delivery — the builder recipe.
- Conversation Event Lane State — the event-bus state primitive.
- Port Your Solution To A KDCube App — the end-to-end port this delivery slice fits into.